Oh Hell (Contract Whist)
A strategic trick-taking game where exact bidding is everything
Overview
Oh Hell, also known as Contract Whist, Up and Down the River, or Nomination Whist, is a trick-taking card game where players must bid exactly how many tricks they think they'll win each round. The challenge lies in making your exact bid—no more, no less—while preventing others from making theirs.
Deck: Standard 52-card deck
Goal: Score the most points by making your exact bid each round
Setup
- Choose a dealer (rotates each round)
- The number of cards dealt varies by round (see Round Structure)
- After dealing, flip the next card face-up to determine trump suit
- If no cards remain after dealing, play with no trump that round
- Starting left of dealer, each player bids how many tricks they'll win
Round Structure
The game starts with 8 cards, goes down to 1, then back up to 8:
Round 1: 8 cards each
Round 2: 7 cards each
Round 3: 6 cards each
...continues down to 1 card
Ascending Phase:
Then back up: 2, 3, 4, 5, 6, 7, 8 cards
Total: 15 rounds (8 down to 1, then 1 up to 8)
Special One-Card Round
When playing the 1-card round, NO ONE looks at their own card:
- Each player is dealt one card face-down
- Without looking, each player places their card against their forehead, facing outward
- Players can see everyone else's cards but NOT their own
- Bidding proceeds as normal, but you must bid based on what you see, not what you have
- After bidding, cards are played face-up in turn order
This creates a unique psychological challenge where you must deduce your card from others' bids and visible cards!
Bidding
Starting with the player left of the dealer and going clockwise:
- Each player bids the exact number of tricks they will win (0 to hand size)
- The dealer goes last
- Screw the Dealer Rule (optional): The total of all bids cannot equal the number of tricks available. The dealer must adjust their bid to prevent this.
- Once made, bids cannot be changed
Player 1 bids: 2
Player 2 bids: 1
Player 3 bids: 2
Player 4 (dealer) wants to bid 0, but 2+1+2+0 = 5 tricks (equals total)
With "Screw the Dealer" rule, dealer must bid 1 or higher
Playing the Hand
Card Ranking
Ace (high) down to 2 (low)
Playing Tricks
- Player left of dealer leads the first trick
- Each player must follow suit if able
- If unable to follow suit, may play any card (trump or discard)
- Trick is won by:
- Highest trump card played, or
- Highest card of the led suit if no trump played
- Winner of trick leads the next trick
Scoring
After all tricks are played, score each player:
Bid 0, won 0 tricks: 10 + (0×1) = 10 points
Bid 3, won 3 tricks: 10 + (3×1) = 13 points
Bid 2, won 1 trick: 1 point (missed bid, got 1 trick)
Bid 2, won 5 tricks: 5 points (missed bid, got 5 tricks)
Bid 4, won 0 tricks: 0 points (missed bid, got 0 tricks)
Note: Making your exact bid is worth significantly more than missing it, even if you win many tricks. The goal is accuracy, not just winning tricks!
Alternative Scoring Variants
Zero Points for Missed Bids
Make your bid = 10 + bid points
Miss your bid = 0 points (no consolation points)
Negative Scoring
Make your bid = bid points only (no +10 bonus)
Miss your bid = -5 points (or -1 × tricks off target)
Bonus Points
Some groups award bonus points:
- +5 bonus for bidding and making 0 (nil bid)
- +10 bonus for making a bid equal to hand size (bidding all)
- Double points in the final round
Winning the Game
After all rounds are complete (up and optionally down), the player with the highest total score wins.
Strategy Tips
- Bid conservatively: It's better to make a small bid than miss a large one
- Know your trump: Trump cards give you control - adjust bids accordingly
- Track trump cards: Remember which trump cards have been played
- Lead strategically: If you've made your bid, help others fail theirs
- Void suits: Running out of a suit early lets you dump cards or trump
- Watch other bids: Know who needs tricks and who doesn't
- Protect your bid: Once you've won enough tricks, avoid winning more
- Sabotage others: Force tricks on players who don't want them
- Small cards in trump: Can be powerful for avoiding unwanted tricks
- One-card rounds: High cards or trump are valuable
Advanced Tactics
Bidding Zero
Bidding zero (nil) is high risk, high reward. You need consistently low cards or ability to shed cards safely.
Counting Cards
Track which high cards and trump remain. This helps predict who will win future tricks.
Leading Strategy
- Need tricks: Lead high cards or trump
- Made bid: Lead suits where opponents are weak
- Force trump: Lead suits where others are likely void
Late Round Play
In the final 1-2 tricks, players often know exactly how many more tricks they need. Use this to your advantage.
Common Variants
No Trump Rounds
Every few rounds, play without trump for added challenge.
Hidden Trump
Don't reveal trump until after bidding is complete. Players must bid blind.
Partnership Oh Hell
With 4 or 6 players, play in teams. Partners sit across from each other and combine scores.
Danish Whist
Instead of going up and down, play a fixed number of rounds with the same hand size (usually 7-10 cards).
Common Mistakes
- Overbidding based on high cards alone (need to consider position)
- Not adjusting bid based on trump suit
- Forgetting to "screw the dealer" when that rule is active
- Winning extra tricks after making your bid
- Not tracking trump cards that have been played
- Leading high cards when you've already made your bid
- Ignoring other players' bids
- Failing to void a suit strategically
Etiquette and House Rules
- Decide on scoring system before starting
- Agree whether to use "Screw the Dealer" rule
- Determine if playing up and down or just up
- Decide whether nil bids get bonus points
- Keep a visible score sheet for all to see
- No table talk about hands during play